Lighting is one of the most important aspects of 3D images. As you can
see by the Marble Spheres example, just changing the color of lights has a dramatic effect on the “look” on an image. The first Marble Spheres image has colored lights, which blend with the colors of the texture maps. The second Marble Spheres image uses white lights, which illuminate the original textures of the objects. These texture maps, the marbles for the spheres and the wood for the floor, are from the Replicas libraries of textures for Infini-D.
The other demo file that is enclosed shows blending the color of lights together. The lights are over a terrain object (in this case it is flat, but you can modify the terrain by double-clicking on it), and their colors blend together. Try double-clicking on the lights and changing their colors to find out more about how this color blending works.
Lighting in Infini-D was designed to be flexible. This flexibility, combined
with the raw processing power of the new Macintosh on PowerPC, will
give you a great deal of control over lighting. Like all art, creating 3D
images is an iterative process. The Macintosh on PowerPC gives you that
power which will allow you to experiment with a wider range of different
lighting effects.
You can do a lot of things with lights in Infini-D. You can change their
color (just double click on the light and click on the color swatch). You can animate or
“morph” their color over time. You can modify a spotlight (or change a
point light into a spotlight) and control the beam angle and light fall-off.
You can modify a light’s intensity, and animate this intensity over time.
You can place as many lights as you want, or as few as you want. You can
morph a light going from black to any color, to have the effect of it
turning on, or a sunrise. Simply put, you can get a wide variety of
amazing effects with lights in Infini-D, by combining the power of 3D with